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- #FANTASY GROUNDS 2 MAP CREATION MANUALS#
- #FANTASY GROUNDS 2 MAP CREATION UPDATE#
- #FANTASY GROUNDS 2 MAP CREATION MANUAL#
Add ChatManager handler registration for onDiceLanded, onDrop, onDeliverMessage, onReceiveMessage, and onSlashCommand events.Added bottom anchor templates to several utility windows to more easily adjust controls by just moving anchor.Added presets support to Modifiers window and ModifierManager script to register and specify exclusion sets.Added fallback to default list if list view specified in module does not exist.
#FANTASY GROUNDS 2 MAP CREATION MANUALS#
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Campaign setup dialog would not load Sword Coast Adventurer's Guide modules when selecting All Rules.Ordinal suffix on calendar dates for days 11-13 is incorrect.When adding items from parcel or party sheet to character sheet and count was 0 on character sheet, an extra item would be added.Parcel and party sheet item assignments getting reset to quantity of 1, if PC sheet inventory has been opened on GM.Effects not being duplicated when dropping on campaign Effects list.Random encounter record links can now be dropped on encounter records.Name and health bar widgets will scale to larger token sizes.
#FANTASY GROUNDS 2 MAP CREATION UPDATE#
![fantasy grounds 2 map creation fantasy grounds 2 map creation](https://www.fantasygrounds.com/images/screenshots/Screenshots/AAWFGANYBSGCTS/city_sample3.jpg)
Options buttons can be dragged to hot key bar.Added decal selection dialog available via Options window.Paging support added to default module record lists and specialized list views (armor, weapons, etc).Sidebar record lists will preserve scroll position when rebuilding lists.Add message of the day link for placement on hot keys.
#FANTASY GROUNDS 2 MAP CREATION MANUAL#
Reference manual builder added for content developers.